EmitterLife = 0.5
[Emitter]
Texture = Particles/Shield
Shape = Point
Blend = Add
Width = 170
Height = 170
Life = 0.4
RandomRotationRange = 360
[Color]
0 1 0 0
1 1 0 0
[Number]
0 40
[Alpha]
0 0
0.1 0.9
1.0 0
[Scale]
0 1 1
0.2 1 1
1 2 2