EmitterLife = 0.1
[Emitter]
Texture = Shots/BouncyBall
Shape = Point
Width = 32
Height = 32
Life = 2.5
RandomVelocityMagnitude = 50
RandomRotationRange = 360
InitialVelocity = 0 -400
Gravity = 0 600
[Number]
0 200
[Alpha]
0 0
0.1 0.5
0.7 0.5
1.0 0
[Rotation]
0 0 
1.0 900