[Emitter]
Texture = Particles/ChargeBits
Blend = Add
Shape = Point
Width = 64
Height = 64
Life = 0.2
RandomRotationRange = 360
SpawnLocal = 1
[Number]
0 20
[Color]
0 0.5 1 1
1 0.5 1 1
[Alpha]
0 0
0.2 0.1
0.9 0.1
1.0 0
[Scale]
0 1 1
1 2 2
[Emitter]
Texture = Particles/Glow
Shape = Point
Blend = Add
Width = 64
Height = 64
Life = 0.5
RandomRotationRange = 360
SpawnLocal = 1
[Number]
0 4
[Color]
0 0.5 1 0.8
1 0.9 0.9 1
[Alpha]
0 0
0.05 0.3
1.0 0
[Scale]
0 1 1
0.5 4 4
1 1 1