EmitterLife = 8
[Emitter]
Texture = Particles/Bubble
Shape = Point
Width = 16
Height = 16
Life = 3
RandomVelocityMagnitude = 10
RandomSpawnRadius = 96
RandomSpawnMod = 1 0.1
InitialVelocity = 0 -100
CopyParentRotation = 1
[Number]
0 50
[Rotation]
0 -90
1 0
[Alpha]
0 0
0.5 0.8
0.9 0