[Emitter]
Texture = Particles/Spark
Shape = Point
Blend = Add
Width = 32
Height = 32
Life = 0.4
GroupRender = 1
[Number]
0 300
[Alpha]
0 0.8
0.05 0.5
0.5 0.5
1.0 0
[Scale]
0 1 1
0.4 1 1
1 0.2 0.2
[Color]
0 0.1 0.6 1
0.1 0.1 0.6 1
0.5 0.2 0.3 0.9
