EmitterLife = 0.5
[Emitter]
Texture = Particles/Sparkle
Shape = Point
Width = 128
Height = 128
Life = 2.0
RandomVelocityMagnitude = 100
RandomRotationRange = 360
InitialVelocity = 0 -200
Gravity = 0 200
RandomSpawnRadius = 400
RandomSpawnMod = 1 0.1
[Number]
0 20
[Color]
0 0.5 0.5 0.5
[Alpha]
0 0
0.1 1.0
1.0 0
[Scale]
0 1 1
1 4 4
[Emitter]
Texture = Particles/Cloud
Shape = Point
Width = 128
Height = 128
Life = 1.0
RandomVelocityMagnitude = 100
RandomRotationRange = 360
InitialVelocity = 0 -50
Gravity = 0 200
RandomSpawnRadius = 400
RandomSpawnMod = 1 0.1
JustOne = 40
[Number]
0 0
[Color]
0 0.5 0.5 0.5
[Alpha]
0 0
0.1 0.8
1.0 0
[Scale]
0 1 1
1 3 3
[Emitter]
Texture = Particles/Bubble-01
Shape = Point
Width = 32
Height = 32
Life = 3.5
RandomScale = 0.5 1.0
RandomVelocityMagnitude = 5
RandomRotationRange = 360
RandomSpawnRadiusRange = 300
Gravity = 0 -10
DeathPrt = Pop
JustOne = 20
InitialVelocity = 0 -400
[Number]
[Alpha]
0 0
0.2 1.0