EmitterLife = 9
[Emitter]
Texture = Particles/Spark
Shape = Point
Blend = Add
Width = 32
Height = 32
Life = 2
RandomVelocityMagnitude = -150
RandomSpawnRadius = 400
Gravity = 0 -200
RandomSpawnMod = 1 0.1
FlipH = 1
[Number]
0 50
[Color]
0 1 0.9 0.5
[Rotation]
0 -90
1 0
[Alpha]
0 0
0.5 0.8
0.9 0