EmitterLife = 1.0
[Emitter]
Texture = Particles/Splat
Shape = Point
Blend = Add
Width = 128
Height = 128
Life = 1.0
RandomRotationRange = 360
[Number]
0 5
[Color]
0 0.8 0.5 0.7
1 0 0 0
[Alpha]
0 0
0.05 0.5
1.0 0
[Scale]
0 1 1
1 2 2