EmitterUpdateCull = 3000
[Emitter]
Texture = Particles/Spark
Blend = Add
Shape = Point
Width = 32
Height = 32
Life = 12
RandomScale = 0.5 1.5
RandomSpawnRadiusRange = 2000
RandomVelocityRadius = 360
RandomVelocityMagnitude = 50
Gravity = 0 50
[Number]
0 10
[Alpha]
0 0
0.1 1.0
0.5 1.0
1.0 0.0