EmitterUpdateCull = 1600
[Emitter]
Texture = Particles/Spark
Shape = Point
Blend = Add
Width = 32
Height = 32
Life = 2.0
RandomRotationRange = 360
RandomSpawnRadius = 10
RandomSpawnRadiusRange = 400
[Number]
0 1
[Color]
0 1 1 1
[Alpha]
0 0
0.3 1
1.0 0
[Scale]
0 1 1
1 1.2 1.2