EmitterLife = 1.5
[Emitter]
Texture = Particles/Sparkle
Shape = Point
Blend = Add
Width = 64
Height = 64
Life = 2
RandomVelocityMagnitude = 200
RandomRotationRange = 360
[Number]
0 80
[Color]
0 1 1 1
[Alpha]
0 0
0.1 1.0
0.5 0.9
1.0 0
[Scale]
0 1 1
0.2 1 1
1 2 2
[Emitter]
Texture = Particles/Cloud
Shape = Point
Blend = Add
Width = 150
Height = 75
Life = 1
RandomVelocityMagnitude = 5
[Number]
0 10
[Color]
0 0.5 0.6 1.0
0.5 0.5 0.5 1.0
1 0.5 0.5 0.5
[Alpha]
0 0
0.1 0.4
1.0 0
[Scale]
0 1 1
0.2 1 1
1 5 5
[Emitter]
Texture = Particles/Ring
Shape = Point
Blend = Add
Width = 96
Height = 48
Life = 1
JustOne = 1
[Color]
0 1 1 1
[Alpha]
0 0
0.05 0.5
1.0 0
[Scale]
0 1 1
1 10 10
[Emitter]
Texture = Particles/LinePart
Shape = Point
Blend = Add
Width = 400
Height = 256
Life = 0.6
JustOne = 1
SpawnTimeOffset = 0.2
[Color]
0 1 1 1
[Alpha]
0 0
0.1 0.8
0.9 0.1
1.0 0
[Scale]
0 1 1
0.6 1 5
1 1 5
[Emitter]
Texture = Particles/Glow
Shape = Point
Blend = Add
Width = 96
Height = 96
Life = 1
JustOne = 1
[Color]
0 0.5 0.5 1
[Alpha]
0 0
0.05 0.6
0.8 0.3
1.0 0
[Scale]
0 1 1
1 10 10
[Emitter]
Texture = Particles/Bubble
Blend = Add
Shape = Point
Width = 16
Height = 16
Life = 1.5
InitialVelocity = 0 -200
RandomScale = 0.5 1.0
RandomVelocityMagnitude = 10
RandomRotationRange = 360
RandomSpawnRadiusRange = 64
Gravity = 0 -10
[Number]
0 20
[Alpha]
0 0
0.1 0.5
1.0 0