EmitterLife = 3
[Emitter]
Blend = Add
Texture = Particles/Glow
Shape = Point
Width = 12
Height = 12
Life = 5
RandomAlphaMod = 0.2 1
RandomSpawnRadiusRange = 128
RandomVelocityMagnitude = 8
AlphaModTimesVel = 1
GroupRender = 1
[Number]
0 2
[Alpha]
0 0
0.5 0.5
1 0
[Color]
0 0.9 0.9 1
[Emitter]
Blend = Add
Texture = Particles/Glow
Shape = Point
Width = 512
Height = 512
Life = 0.5
[Number]
0 10
[Alpha]
0 0
0.5 0.1
1 0
[Color]
0 1 0.9 0.5