EmitterLife = 0.1
[Emitter]
Texture = Particles/Splat
Shape = Point
Blend = Add
Width = 128
Height = 128
Life = 0.5
RandomRotationRange = 360
JustOne = 1
[Number]
0 20
[Color]
0 0.5 0 1.0
1 0 0 0
[Alpha]
0 0
0.1 0.5
1.0 0
[Scale]
0 2 2
1 0 0