Texture = Shots/Blaster
BounceType = BOUNCE_NONE
BlendType = BLEND_ADD
HitPrt = EnergyBlastHit
HitSfx = EnergyBlastHit
FireSfx = BlasterFire
TrailPrt = BlasterTrail
Damage = 1
MaxSpeed = 809
Invisible = 1
Homing = 800
Scale = 0.8 0.8
