Texture = Shots/EnergyBlastHead
DamageType = DT_AVATAR_SHOCK
BlendType = BLEND_ADD
BounceType = BOUNCE_REAL
HitPrt = EnergyBlastHit
HitSfx = EnergyBlastHit
TrailPrt = DualFormLiTendrilTrail
Damage = 1.5
MaxSpeed = 1500
Homing = 6000
HomingIncr = 40000
Scale = 0.6 0.6
LifeTime = 4