Texture = Shots/EnergyBlastHead
DamageType = DT_AVATAR_ENERGYBLAST
BlendType = BLEND_ADD
BounceType = BOUNCE_NONE
HitPrt = EnergyBlastHit
HitSfx = EnergyBlastHit
FireSfx = EnergyBlastFire
TrailPrt = EnergyBlastTrail
Damage = 1
MaxSpeed = 1000
Homing = 6000
HomingIncr = 12000
Scale = 0.6 0.6
LifeTime = 4
Wave = 16 16
CheckDamageTarget = 1