Texture = Shots/EnergyBlastHead
DamageType = DT_AVATAR_ENERGYBLAST
BlendType = BLEND_ADD
BounceType = BOUNCE_NONE
HitPrt = EnergyBlastHit
HitSfx = EnergyBlastHit
FireSfx = EnergyBlastFire
TrailPrt = EnergyBlast2Trail
Damage = 1.5
MaxSpeed = 1200
Homing = 8000
HomingIncr = 12000
Scale = 0.8 0.8
LifeTime = 4
Wave = 16 20
CheckDamageTarget = 1