Texture = Shots/EnergyBlastHead
DamageType = DT_AVATAR_SHOCK
BlendType = BLEND_ADD
BounceType = BOUNCE_NONE
HitPrt = EnergyTendrilHit
HitSfx = EnergyBlastHit
TrailPrt = EnergyTendrilTrail
Damage = 2.0
MaxSpeed = 1500
Homing = 6000
HomingIncr = 80000
Scale = 0.6 0.6
LifeTime = 4
Wave = 16 16
CheckDamageTarget = 1