Texture = Shots/HotEnergy
BlendType = BLEND_ADD
BounceType = BOUNCE_NONE
TrailPrt = HeatTrail
HitPrt = HeatHit
HitSfx = EnergyBlastHit
FireSfx = EnergyBlastFire
Damage = 1.5
MaxSpeed = 700
Homing = 500
Scale = 1.1 1.1
CollideRadius = 16