Texture = Shots/hotenergy
DamageType = DT_ENEMY
BlendType = BLEND_ADD
BounceType = BOUNCE_REAL
HitPrt = EnergyBlastHit
HitSfx = EnergyBlastHit
FireSfx = EnergyBlastFire
TrailPrt = PriestTrail
Damage = 1
MaxSpeed = 1000
Homing = 1000
HomingIncr = 800
Scale = 0.6 0.6
LifeTime = 4
CollideRadius = 8