Texture = Zygote/Head
DamageType = DT_AVATAR_CREATORSHOT
BounceType = BOUNCE_NONE
HitPrt = EnergyBlastHit
HitSfx = EnergyBlastHit
FireSfx = sunkendad-headspurt
TrailPrt = EnergyBlastTrail
Damage = 1
MaxSpeed = 1000
Scale = 0.5 0.5
LifeTime = 6